I used a crap ton of quad primitives to make a hand, a butterfly, and some grass.
The grass length and color are randomized. Press the 'g' key to randomize the grass.
You can also increase/decrease the amount of grass using the "+" and "-" keys, respectively.
For more fun, you can outline the geometries used by hitting the space bar.
Process:
I started by drawing a picture on paint. here it is
Then I used this sketch to manually obtain vertex data for all of the quads.
I used the quad function to make all of the shapes.
I created a system to outline the shapes so I could check what I was doing.
Next I set up a bunch of variables to take care of all of the colors. Two arrays were used for the grass heights and colors.
The height array was filled with random number within an arbitrary range.
The color array was filled with colors that had random green values within an arbitrary range (what looked pretty to me).
Next I made a loop to make the grass happen. Just walk through the arrays and draw and fill the quads with the info in the arrays.
Once that was done I set up some key stroke events to control the thing live.
I played around with colors until I thought it looked 'ight.